ePremier Leaguewith Tencent,is launching ePremier League China this month

The Premier League, in partnership with Tencent Sports, Tencent Gaming and EA SPORTS, is launching ePremier League China this month, the first ePremier League event to be staged outside the United Kingdom.

According to the release, this is the first ePremier League event to be staged outside of the United Kingdom. The tournament will take place on EA SPORTS FIFA Online 4 and commences on April 28th.

The ePremier League event will see ‘some of the best Chinese gamers’ from FIFA Online 4, as well as hand-picked content creators and influencers, represent all 20 Premier League clubs. It was also announced that the tournament will be streamed live by Tencent across China.In addition, the tournament will be streaming on Tencent-related video platform Tencent  Sports, Tencent Video, Tencent News, as well as live streaming platforms DouYu and Huya.

The competition kicks off next week and completes Saturday May 15.
ePremier League
Premier League commercial director Will Brass said: “The EA SPORTS FIFA Online 4 video game series is one of the key channels through which fans in Asia can engage with Premier League clubs and players.

“After three successful ePremier League seasons in the UK, it is exciting to now be able to take this overseas for the first time and particularly to China – a hotbed for gaming and football.

This will include famous eSports commentator Guan Zeyuan and the well-known FIFA Online influencer Shen Rongjie.

The clubs will be divided into four groups of five teams, with the winners of each group advancing to a knockout stage. Group-stage matches will be played online, whereas knockout matches will be played offline at Wisdom Bay in Shanghai.

Group matches will take place between Wednesday 28 April and Saturday 8 May. The knockout phase will be held on Friday 14 May, with the Grand Final on Saturday 15 May.

FIFA Online 4 (FO4) on PC has more than 10million registered players in China. The Premier League says it has eight million followers across its digital and social platforms.

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Diablo Immortal allows players to create an avatar and role-play a bit more

It’s been around two years already since we heard anything about Diablo Immortal. It was first announced in Blizzcon 2018 where it was met with negative reception (because of the hilarious “Do you guys not have smartphones?”) but we finally get a real full update. Just a few hours ago, a new Diablo Immortal Facebook page was set up alongside a Development Update video.

Diablo Immortal is an upcoming Diablo game for mobile set twenty years before the main franchise. It’s set to explore the stories of Deckard Cain, Tyrael, and other series regulars. Also, when it was revealed instead of Diablo 4, the entire fanbase exploded. Now that Diablo 4 is finally in production, you’d think that the rage over Blizzard daring to release a phone game instead would’ve died down a bit. You’d really think so. Especially since the two dev teams are apparently on friendly terms. Sadly, we haven’t really heard much about Immortal since its initial announcement and extremely poor reception, but that may change soon, because Activision just mentioned it in a very positive manner. Also, China is still getting trailers.

Though one of the most interesting points about the game that they shared is the fact that Diablo Immortal is more than just a straight port of a Diablo game on mobile. Instead, th e game adds various mobile MMO elements to make for a more unique gameplay experience.

Unlike previous games where players take on the role of a specific character that’s pretty much at the center of the story, Diablo Immortal allows players to create an avatar and role-play a bit more. Though character creation isn’t the only way that Immortal is an MMO, there’s also a variety of ways that the upcoming Diablo game feels more ‘massive’.

Beyond that, the game offers yet more. Players can spend their time in the main town hub of Westmarch, which features a tavern, explore the zones for hidden layers and dungeons, play through the story content and dungeons alone, or with friends, and even hang out with good ol’ Deckard Cain.

On top of that, Diablo Immortal is now in technical alpha stage and it’s available for testing. However, only a few mobile gamers have access and it’s only in Australia. We have to say that the graphics look phenomenon and very reminiscent of Diablo 3. It’s said that the story takes place between Diablo 2 and Diablo 3, as well as being able to play together with your friends online.

We’re gonna be honest, we never fully got the hate for Diablo Immortal. But then, we like mobile games. Personally, we’re just hoping this game comes to North America. No matter what platform it’s on, it would suck to lose out on a Diablo game.

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The closed beta phase of WoW: Burning Crusade Classic is on its way

A few days ago, Blizzard started beta testing the first expansion for World of Warcraft – no joke! Namely, after the successful launch of World of Warcraft Classic two years ago, which returned a bunch of players who gave up on it to the original version of this mega-popular mass, it was only a matter of time before it was upgraded with the first addition to Burning Crusade. It was originally released in 2007 and although we would expect that there is nothing more to fix in it, the developers still decided to include it in the test period, either because of the actual corrections, or because of the players’ need to buy a subscription again.

The closed beta phase of WoW: Burning Crusade Classic is on its way and, according to some Blizzard-related streamers, it can start at any time. Or has it even started? Last night a new entry for World of Warcraft appeared in the Blizzard launcher for various players: Burning Crusade Classic Beta.

After the numerous findings from the first two days of the closed beta of WoW: Burning Crusade Classic, the hardworking testers invested many more hours on the Outland at the weekend to try things out, check information and look for bugs. We bring you up to date:

There was a hotfix for the Urnether tooltip. The important item is now bound when it is picked up and can no longer be sold to other players. Primordial Nether can drop with luck in normal dungeons and safely with final bosses in heroic dungeons. You can also purchase Urnether for ten Badges of Justice from the relevant dealer.
The healing of Ancient Manslayer of the Hakkari scales one to one with your plus healing in the beta. Booster shamans who carry two of the axes generate an enormously high level of self-healing thanks to the Spiritual Speed ​​talent – perfect for the level phase in Outland.
The healing from Skull Flame Shield also scales to the same extent with your plus healing. The damage doesn’t scale.
Discarding the coins from Zul’Gurub no longer gives experience points at level 58.
Blade of Eternal Darkness is still strong in big pulls in the TBC beta.
Handing in materials to NPCs in the capitals rewards you with experience points the first time.
Despite the weakening of many area spells, mages with a customized style of play in Maraudon, Zul’Farrak and Zul’Gurub can still perform quite large pulls.
In the beta, a new, big pull is possible in Zul’Gurub, with the voodoo slaves in front of Jin’do.
It is possible to summon low-level characters to Outland using Warlocks.
Outland’s first dungeons give more experience than Stratholme.
Mages can quite easily farm trash groups solo in the slave shelters and thus receive experience points extremely efficiently.

Players selected to participate in the beta test will receive an email invitation directing them to download the beta client directly from the Battle.net desktop app.

WoW: Burning Crusade Classic

The good news is that more invites will be released during the beta, meaning that there will still be plenty of time to join before things wrap up.

The beta version of Burning Crusade Classic can be accessed only with an active user account, and with invitations that Blizzard sends to player addresses. According to fresh information, invitations are sent every now and then, so if you still haven’t received yours, you shouldn’t lose hope. All the more so as it is not yet known how much time the Burning Crusade Classic will spend in beta, nor when we can expect it to become active on the servers, but we doubt it will be more than a couple of months. In beta, it is currently possible to build characters up to the final 64th stage of development (70th in the final edition) and popular add-ons are disabled for testing purposes, and those who gain access can move their own characters to test servers or create completely new ones, which is not bad for trying out classes you haven’t played.

So we must continue to be patient. According to a “global string” in the WoW files, the pre-patch of Burning Crusade Classic could go online on May 18th. Wouldn’t it be great if we could test the Outland content extensively beforehand. We’ll keep you up to date.

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World of Warcraft Fan lets gamers see what iconic World of Warcraft locations look like in Unreal Engine 4

A video by YouTuber Daniel L shows what Stormwind City, Goldshire, Duskwood and Grizzly Hills from World of Warcraft would look like if the game was made in Unreal Engine 4 game engine, which supports standard ray tracing.

Now I’ll be honest here, these Ray Tracing effects are not that mind-blowing. For instance, CONTROL and Metro Exodus showcase in a better way the visual improvements that this tech brings to the table. On the other hand, though, we should not forget that this a fan remake from a single person.

One World of Warcraft fan has a YouTube channel called Daniel L that lets gamers see what iconic World of Warcraft locations look like in Unreal Engine 4. The channel is five years old, and features several different locations from the game, including Westfall, the Elwynn Forest, and the Grizzly Hills. The latest video uploaded to the channel is the first to show off a few of these locations with Nvidia RTX ray-tracing.

The views of Stormwind City are brilliant, with that beautiful stone architecture showing age and weathering against the bright blues, purples, and oranges of the roof tiles. And, I swear you can feel the warmth of the embers glowing in the fireplace at the Inn. Duskwood is absolutely the star of the show here – chilly and gloomy, bar the torches and lanterns that light the way. “I’d crap my pants if I quested in this version,” said Xenta Atnex in the YouTube comments. “Honestly, every other spider/skeleton/wolf would make me backflip out of my chair,” added Magrior. Fans have praised the build and would love to see new areas interpreted by Daniel L, like Suramar, Azeroth, and Ardenweald. “I love this game so much, this needs to happen in my lifetime. Thanks for doing this, it’s absolutely amazing. It’s art,” summarised Ioan Karamfilov.

DSO Gaming writes that Daniel L does not intend to make the environments public to other players. It’s not the first World of Warcraft fan remake in Unreal 4. Daniel L has been working on WoW remakes in Unreal for years. In 2019 he published an earlier version of Stormwind City. That same year, 3D artist Wiktor Ohman recreated parts of WoW in Unreal 4 and YouTuber recreated Axcel Highbanks.

But anyway, I’m pretty sure that a lot of World of Warcraft fans will appreciate this video. Daniel has recreated four World of Warcraft environments. These are Stormwind City, Goldshire (Lion’s Pride Inn), Duskwood and Grizzly Hills.

For World of Warcraft fans, the Daniel L channel is a nice place to check out some faithfully recreated settings. There’s even a video detailing the creation process of Stormwind City, so if nothing else, it’s one more thing to do while waiting on the release of the WoW Burning Crusade Classic expansion later this year.

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The Elder Scrolls: Legends, the card game based on The Elder Scrolls universe

The Elder Scrolls: Legends, the card game based on The Elder Scrolls universe, officially launched on PC, Mac, Android, and iOS in March 2017. The game had been in beta for a considerable time before its roll out on the Bethesda launcher, which has since seen eight expansions, the most recent of which was Jaws of Oblivion, which released in September.

Card games are an important and growing market in video games that could be worth $1.7 billion in 2019, research firm Superdata reports. Blizzard’s Hearthstone rules, making 3.3 times more than its closet competitor, and it’s facing a serious competitor with Magic: The Gathering — Arena, the best adaptation of the genre-defining card game to date. The Elder Scrolls: Legends doesn’t command the market share of either game, but it poses different deckbuilding challenges with its two lanes, five colors and neutral cards, and themes from The Elder Scrolls role-playing games.

The Elder Scrolls: Legends also features various modes including a single-player Story Mode, Versus Mode, Spectator Mode, Arena Mode and others.Events also take place in the game, the Chaos Arena for example featured Sheogorath changing lanes around and adding new scenario rules and lane conditions. He’s always been a nutter.

In the beginning of each game, both players start with 30 health. Every time a player loses five health, the players will draw a card instead of drawing at the start of each turn like other CCGs.

The cards come in five attributes, each assigned to a specific colour. Strength is in Red, Intelligence in Blue, Willpower is in Yellow, Agility cards are in Green and Endurance cards are in Purple. There are also Neutral cards.

“This decision will not in any way affect the release and development of GAEA’s Asia-specific version of Legends, which is operated separately, but will inform our decisions on content and feature development going forward,” Bethesda noted.

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Tree of Life: Oddria is a sequel to the first Tree of Life

It is a new survival game based on the sandbox MMO Tree of Life, which was launched via Steam in 2017. The new game focuses on survival elements. You will be washed ashore on an island and you will have to survive there.

Then the development team considered how it could go on. The idea for Oddria was born. A MOBA in which two teams of three meet and fight against each other. However, this title was not developed further. Instead, the idea of ​​a survival MMO was born, which was named Tree of Life: Oddria.

Basically, it’s a sequel to the first Tree of Life. You are in a sandbox world again, but this time the focus is on survival elements.

You look for raw materials in the world
You build your own equipment
You build a shelter and even a large base with friends
There are many dangers lurking in the game world, including wild beasts
You also fight against other players on PvP servers
There are monster camps that you can attack, including battles against boss monsters

Initially, Oddria was intended to be a competitive online game involving two teams of three players competing in a round and colorful world. As the development progresses (and in particular under the impetus of the players after the presentation of the game as part of the Steam Game Festival), Oddone Games has chosen to develop Oddria, to now make it a survival MMO – more concretely, Oddria could become what Tree of Life should have been from the start.After the changes, Oddria became a “common game without any special advantages”, explain the developers. However, it was only after the Steam Games Festival, an event that allows users to try various games for free, that the team realized that that was not what the community and they wanted.

As such, OddOneGames announced that it has returned to its original plan to launch Oddria as an official sequel to Tree of Life. As part of the change, the title also came to be called Tree of Life: Oddria and several aspects of the game were changed. Check it out below:

The view was changed from Top-Down to Third Person;
The game server was changed to “Dedicated”. Now, anyone can open their own server;
The game’s content focuses on survival and crafting, not 3v3 battles;
The genre of the game becomes “Survival MMO”.

Who should keep an eye on the game? If you like survival games, but also colorful graphics and maybe you would like to experience such a game with the family, then you should make a note of Tree of Life: Oddria. Maybe a survival game for the whole family awaits us here.

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Diablo Immortal gameplay experience will always be free

Queries about telephonic ownership aside, Diablo Immortal still has the attention of many who would dearly like to see an official Diablo on a mobile device. The Blizzard-NetEase project dropped a whole ton of information this week, including confirmation of the game’s business model and an imminent start to testing.

For Diablo fans who remain critical of this mobile game, the announcement may make them angrier. Diablo Immortal was first revealed in 2018, which received a significant negative response. At that time, fans were expecting the news to be about Diablo 4. There were also those who were afraid that the game was pay-to-win.

Blizzard also outlined its approach to the free-to-play model in a separate blog post, where it said that the “core” Diablo Immortal gameplay experience will “always be free”. The developer added that it would also include ways for players “to earn most things you can pay for”, while pointing out that “the only way to acquire gear is by playing the game”.

What Diablo Immortal Market is?
You may think that it is new option of Diablo 3 real-money auction, but it is not. Blizzard are doing their best to prevent the mistakes of the past and ensure that the Market will open new fair ways to obtain items but will not influence gameplay.

The Market connects anonymous buyers and sellers, with no ability to cash-out. There are limits to what can and cannot be put on the Market. While it will be a possible source of certain materials, supplementary items, and Legendary Gems, it is not a place to acquire gear. It’s also a way for all players, including those who choose to never make an in-game purchase, to exchange items they find for additional in-game currency, beyond what they’re able to earn through play.

Diablo Immortal

Elsewhere in the post, Blizzard also revealed that the upcoming game will feature a marketplace system where players can buy and sell supplementary items and material – but not gear. The developer also emphasised that the mechanic will not be a return to the infamous auction house system of Diablo III.

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The studio also said that Diablo Immortal will take place in the space between Diablo II and Diablo III. The studio is still leaning on the title as an MMO, too: “Each zone can host dozens of other players with whom you can join forces to tackle large-scale zone events and special quests that require multiple participants.”

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