World of Warcraft Fan lets gamers see what iconic World of Warcraft locations look like in Unreal Engine 4

A video by YouTuber Daniel L shows what Stormwind City, Goldshire, Duskwood and Grizzly Hills from World of Warcraft would look like if the game was made in Unreal Engine 4 game engine, which supports standard ray tracing.

Now I’ll be honest here, these Ray Tracing effects are not that mind-blowing. For instance, CONTROL and Metro Exodus showcase in a better way the visual improvements that this tech brings to the table. On the other hand, though, we should not forget that this a fan remake from a single person.

One World of Warcraft fan has a YouTube channel called Daniel L that lets gamers see what iconic World of Warcraft locations look like in Unreal Engine 4. The channel is five years old, and features several different locations from the game, including Westfall, the Elwynn Forest, and the Grizzly Hills. The latest video uploaded to the channel is the first to show off a few of these locations with Nvidia RTX ray-tracing.

The views of Stormwind City are brilliant, with that beautiful stone architecture showing age and weathering against the bright blues, purples, and oranges of the roof tiles. And, I swear you can feel the warmth of the embers glowing in the fireplace at the Inn. Duskwood is absolutely the star of the show here – chilly and gloomy, bar the torches and lanterns that light the way. “I’d crap my pants if I quested in this version,” said Xenta Atnex in the YouTube comments. “Honestly, every other spider/skeleton/wolf would make me backflip out of my chair,” added Magrior. Fans have praised the build and would love to see new areas interpreted by Daniel L, like Suramar, Azeroth, and Ardenweald. “I love this game so much, this needs to happen in my lifetime. Thanks for doing this, it’s absolutely amazing. It’s art,” summarised Ioan Karamfilov.

DSO Gaming writes that Daniel L does not intend to make the environments public to other players. It’s not the first World of Warcraft fan remake in Unreal 4. Daniel L has been working on WoW remakes in Unreal for years. In 2019 he published an earlier version of Stormwind City. That same year, 3D artist Wiktor Ohman recreated parts of WoW in Unreal 4 and YouTuber recreated Axcel Highbanks.

But anyway, I’m pretty sure that a lot of World of Warcraft fans will appreciate this video. Daniel has recreated four World of Warcraft environments. These are Stormwind City, Goldshire (Lion’s Pride Inn), Duskwood and Grizzly Hills.

For World of Warcraft fans, the Daniel L channel is a nice place to check out some faithfully recreated settings. There’s even a video detailing the creation process of Stormwind City, so if nothing else, it’s one more thing to do while waiting on the release of the WoW Burning Crusade Classic expansion later this year.

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The Elder Scrolls: Legends, the card game based on The Elder Scrolls universe

The Elder Scrolls: Legends, the card game based on The Elder Scrolls universe, officially launched on PC, Mac, Android, and iOS in March 2017. The game had been in beta for a considerable time before its roll out on the Bethesda launcher, which has since seen eight expansions, the most recent of which was Jaws of Oblivion, which released in September.

Card games are an important and growing market in video games that could be worth $1.7 billion in 2019, research firm Superdata reports. Blizzard’s Hearthstone rules, making 3.3 times more than its closet competitor, and it’s facing a serious competitor with Magic: The Gathering — Arena, the best adaptation of the genre-defining card game to date. The Elder Scrolls: Legends doesn’t command the market share of either game, but it poses different deckbuilding challenges with its two lanes, five colors and neutral cards, and themes from The Elder Scrolls role-playing games.

The Elder Scrolls: Legends also features various modes including a single-player Story Mode, Versus Mode, Spectator Mode, Arena Mode and others.Events also take place in the game, the Chaos Arena for example featured Sheogorath changing lanes around and adding new scenario rules and lane conditions. He’s always been a nutter.

In the beginning of each game, both players start with 30 health. Every time a player loses five health, the players will draw a card instead of drawing at the start of each turn like other CCGs.

The cards come in five attributes, each assigned to a specific colour. Strength is in Red, Intelligence in Blue, Willpower is in Yellow, Agility cards are in Green and Endurance cards are in Purple. There are also Neutral cards.

“This decision will not in any way affect the release and development of GAEA’s Asia-specific version of Legends, which is operated separately, but will inform our decisions on content and feature development going forward,” Bethesda noted.

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