The Diablo 2: Resurrected development team thinks it has a potential fix for the boot issue

Diablo 2: Resurrected has launched, offering players the chance to relive the classic hack-and-slasher. But why recreate the experience of one Diablo game when you could recreate the experience of two? Resurrected is also experiencing a bunch of launch issues related to its online mode, just like Diablo 3 before it.

Unfortunately, as is often the case with the releases of highly anticipated popular games, the launch of a game often doesn’t go as smoothly as developers would like for it to go.

And that’s especially the case with games that are relying on servers to work as they should amidst a huge influx of players trying to get into the game.Asides from server issues and problems with the game crashing, a number of players simply can not even start the game.

The minimum supported CPU in the Diablo 2: Resurrected system requirements is listed as an Intel Core i3-3250 or AMD FX-4350, both of which support the AVX instruction set. Naturally, some players on lower-end hardware decided to take a run at it anyway, which really isn’t unreasonable given that the remastered game uses the same “underlying game engine” from 20 years ago. And it worked—for a while.

Blizzard said in a thread on their Diablo 2: Ressurected forum: “We wanted to provide an update on the Advanced Vector Extension (AVX) items from the dev team after some further developments from this past weekend. The team believes they have a potential fix, but this goes beyond just AVX specifically. The fix could potentially affect all users, even those outside of not having AVX support, so we are wanting to make sure we do proper testing.”

The minimum supported CPU in the Diablo 2: Resurrected system requirements is listed as an Intel Core i3-3250 or AMD FX-4350, both of which support the AVX instruction set. Naturally, some players on lower-end hardware decided to take a run at it anyway, which really isn’t unreasonable given that the remastered game uses the same “underlying game engine” from 20 years ago. And it worked—for a while.

The testing is expected to take a few days—Blizzard will update the thread when it has more information.

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Diablo 2: Resurrected has make some changes to response to player feedback from the recent technical alpha

Blizzard is making some changes to Diablo 2: Resurrected in response to player feedback from the recent technical alpha, and we’ll get to see them in action next month once the next beta starts.

Blizzard collected this feedback during the technical alpha that took place back in April, so if you played through that and submitted ideas to Blizzard afterward, you might want to check the list to see if your feedback prompted some change.

Blizzard has posted a very in-depth look at the various player reactions to the technical alpha and has detailed what changes it will make to the game before it hits PC and consoles in September. One of the most notable updates is the addition of two more tabs for the shared stash, increasing inventory space once again. You all just love collecting loot too much, apparently.

Art & Visuals
Some of the changes to Art & Visuals following feedback include the Sorceress’ Lightning and Blizzard spells. Lightning’s VFX has been enhanced with “a whiter and thicker visualization that is more reminiscent of the original VFX,” and Blizzard has been adjusted to “better capture the destructive force of the original.”

Blizzard’s touched up lots of icons as well, including potions, gems, weapons, and charms. The animations for health and mana regeneration have also been updated to better align with the health and mana globes themselves.

The quality of life updates
Then we come to the quality of life updates, with Blizzard kicking off by saying that it will detail new accessibility options in a separate, larger blog post in the future. For now, we get confirmation that Diablo II Resurrected will be getting an item name toggle, so you’ll no longer need to hold a key to see the names of the items that are on the ground. We’ll also be getting a new toggle for Diablo II Resurrected‘s Compare functionality. Moreover, there will be some tweaks to the Automap color that help it out from the in-game world better while you’re using it in overlay mode.

“As we move forward, we implore you to continue sharing your feedback and accounts of your experience,” Blizzard says. “These learnings will help us mold the Diablo II remaster we’ve dreamed of.”

As for what’s next, Blizzard has reminded fans that all those who have pre-ordered Diablo 2: Resurrected will be able to experience these new changes in August’s early access beta. Those who don’t pre-order will also get a chance to play when the open beta launches shortly after.

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