Elder Scrolls Online does not want to be World of Warcraft

My relationship with Bethesda’s slew of open world adventure RPG titles is a spotty one. I missed out on Morrowind almost entirely (save for a sick-ass review of the game on Toonami), and Oblivion came out when I just wasn’t all that in to open world games. I actually really disliked them for a long time, finding it difficult to stay focused when the game insisted on tossing quests and dialogue at you with every step you took around the massive wilderness, but then I played Fallout 3, and everything changed. cheap Elder Scrolls Online gold for XBOX ONE doesn’t want to be World of Warcraft. You can block in this game. You can run away from fireballs. Auto-attack doesn’t exist. You’re limited to five spells at any given time. Leveling up is a loose, flexible process that lets you drop talent points into pretty much anything you’re particularly concerned with.

The golden idea is to reinsert a modicum of technical ability back into the MMO formula, where good gear, awareness and line of sight aren’t the only deciding factors in a brawl. This is the dream of Elder Scrolls Online, and there are moments. My nightblade teleport-strikes behind a marauding cultist, popping back into invisibility to blast him with a devastating ambush a split-second later. But anyone familiar with the Elder Scrolls franchise knows that the floaty disconnect of steel on digital bone has always been a steadfastly unfixable problem. Your character skips across halls and caverns, letting would-be villains get stuck in geometry. Bethesda set out to make an MMO that feels more real, more immediate and lifelike, but those efforts are nullified by a combat system that continues to be lackluster.

TESO online store does a good job of converting the facts of the world of Tamriel to its purpose. The best part of this is its character creator, where the Nords, the Dunmer, the Redguards, and all the various races of the world are available for customization. For the first time since the series went polygonal with Morrowind, the characters actually look good. No “Better Faces” mod required. I’ll be perfectly blunt. It’s freaking hard reviewing a MMORPG! Hours and hours of play, and I feel like I’ve just barely scratched the surface. Can I really give it a fair, critical score? I’ve invested over 25 hours, only reaching level 15 of the possible 50. I believe I am at least entitled to an opinion, but keep in mind that this review reflects my own experience, something which did not extend to the late game.

TESO’s biggest downfall is that it is more MMO than it is an Elder Scrolls game and this poses as a big problem for the fans of the series. TESO is more an MMO with an Elder Scrolls skin on it rather than a true blue Elder Scrolls game. Hey, do you like fetch quests? Well you are going to be doing a lot of them. This happens to be the sole reason to why I cannot stand (most) MMOS is they constantly having you go to a location getting an item/person and bringing it/them back. The only exception is Guild Wars 2.

To balance this out the early game is very easy to give you a chance to get to grips with the combat but if you want a real challenge you can always pop over and take part in the PvP Alliance Wars, where enormous battles are taking place between all three factions to gain a scroll, giving your chosen alliance a considerable stat boost. It’s only in PvP that you really get a sense of community and common goal with other players although at low levels the PvP zone is pretty brutal and intimidating. While the community is still in its infancy, playing alone or with just a few friends is far from dull in Elder Scrolls Online.

Last but not least. (Yea I did that.) The death recap. This addition was nice. I like being able to see what enemy was killing me with what skill after death. I imagine this comes in handy in raiding when you are trying to see what you were missing, not avoiding, or what stupid you happened to be standing in. The recap tells you what was hitting you over the last few hits and how much damage it did to you and tells you how you might even the odds in the future based on your skills and armor rating. It also informs you of the killing blow with a skull and cross bone symbol next to it.

Venture into another area, even to a distant location in the same area, and the higher level creatures will pummel you into dust. Meanwhile, plundering dungeons on a whim, or indeed doing anything that isn’t a quest, hardly ever offers any rewards. The game has few surprises, and no emergence or spontaneity to it whatsoever. It is a theme-park MMO of the most robotic kind, incredible to look at, but with no real life of its own.